kota's memex

resources

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html

https://en.wikipedia.org/wiki/Orogeny

http://procworld.blogspot.com/2016/04/geometry-is-destiny.html

http://experilous.com/1/blog/post/procedural-planet-generation

noise functions

picking random points in a triangle

https://mathworld.wolfram.com/TrianglePointPicking.html

voronoi polygons

basics

https://ianthehenry.com/posts/delaunay/ https://www.rykap.com/graphics/skew/2016/02/25/voronoi-diagrams/ https://en.m.wikipedia.org/wiki/Fortune%27s_algorithm

jump flood (gpu algorithm)

https://blog.demofox.org/2016/02/29/fast-voronoi-diagrams-and-distance-dield-textures-on-the-gpu-with-the-jump-flooding-algorithm/

hydraulic erosion simulation

https://nickmcd.me/2020/04/15/procedural-hydrology/